3d Scan & Skin Filling Effect in 3ds Studio Max

In this 3ds max tutorial we are going to discuss the basic of 3d scan like effects and skin filling effect. 3d scan means to show the conversion of solid into wires and skin filling just opposite converting wires to solid. okay..let us start.
1. Create any geometry or open any completed model for practice, I am using this human head model for this tutorial, you can download this models here for free. Duplicate model and name them "model1" and "model2" .
3d-human-heads
2. Now open material editor by pressing M on keyboard and select any empty slot name it solid, select an another empty slot and name it wire and select the Wire checkbox. Apply solid material to Model1 and wire material to model2.
map
3. Place both object model1 and model2 at the same position let at origin (just for practice)
position
4. Select model1 and from the modifier drop down menu select and apply Slice modifier and select Remove Top option.
slice
5. Now on Auto Key, select frame 100 or so, select Slice and then Slice Plane and move down to slice all model.
slice-plane
6. For the thin scan line effect that appears front of the model, use Line with thickness or a Cylinder with small radius and animate as same way as slice moves.

Now to glow the scan line add glow material to this, for that please follow Neon Glow tutorial.
scanline
3d-scan
7. For the skin filling effect reset max and start from step1 and just do changes in the Slice parameter, select remove bottom instead of remove top.
To animate it do the same, on Auto Key, select frame 100 or so, select Slice and then Slice Plane and move down to slice all model,
slice_botom = adding-skin

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