Brake disc – 3DS MAX

To make a brake disk in 3DS Max you should follow this tutorial. I’ve made these tutoriale in 15 steps. Maybe you will say that are too many but i have explained very well and anyone can follow this tutorial.
final
1. Start by making a Donut in the top viewport ( to do a Donut click on Shapes > Donut). Put these values R1 = 100 ; R2 = 40.
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2. Put the donut in the middle of the document ( select the donut, right click on him , click on the little square near “Move” and put all values at 0 )
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3. Make 7 small circles and put them like in the image . To make all circles equals and fast, select the first circle, hold shift and drag out from the circle.
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4. After u have made all 7 circles, select all 7 circles, click on Hierarchy > Pivot > Affect pivot only then right click on the circles and click on the small circle near “Move” and put all values to 0.
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5. With all small circles selected go to Tools > Array
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6. Click on the right arrow from Rotate (1) then in the Z column put 360 (2) , at count put 12 (3) and at “Type of object” choose “instance” (4) and press OK
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7. After you have made all 12 copies of the small circles , choose 1 circle > right click > Convert to > Editable Spline (1). With that circle selected , in modifier menu click on the “Attach Mult” (2). It will appear a window where you will select all of the circle + donut and after that click on “Attach”
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8. Click on the Modifier List (1) and choose Bevel (2) and add these values :
Level 1
— Height 5.0
— Outline 0.0
(checked) Level 2
— Height -0.3
— Outline 0.3
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9. Make a tube with these values :
- Radius 1 : 99.0
- Radius 2 : 41.0
- Height : 12.0
Height Segments : 1
Cap Segments : 1
Sides : 80
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Move the tube in the center. Right click > Move (little square) and put all values to 0
10. Having the tube selected , Right Click > Convert to > Editable Poly. Check the photo to see what polygons you need to delete.
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11. Turn the camera a little bit to see the polygons from behind. Select that triangle (1) which will allow you to select the edges. Then select those 2 edges (2)[check photo]and click on that little square from Brigde(3) and in the window put the same values like in the photo. Make the same thing on the other side.
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12. After you haved merged those 4 edges (2 on each side) its shouldbe like a box. So choose that box and go to Tools > Array and change only at “count” by put 40.
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13. Having that box choosed , press right click > convert to > editable poly and press that little square from Attach (1) and in that window, select all objects , except the disc ( Circle07 = the disc)
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14. Click on the “Vertex” (1) and choose all vertices from the middle > right click > rotate in the same way like in the image
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15. Now, turn to back viewport (1) and move those boxes behind the disc (2). After that , select the disc , hold shift and Drag away to make a copy and place the copy in the back.(3)
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To download the file click HERE

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