Important -        For this tutorial I will show the worded directions         along with the exact keystrokes it takes to perform         each         step. If you are fluent enough with Blender you         may not have a need for the keystrokes line. Each         step within the keystrokes line will be separated by         a semicolon. Arrows will indicate that you         should be following a menu path.
        Section 1 - Setup
Step 1: Let us begin by opening a new scene.
-- “Ctrl X” -OR- File>New>Erase All
If you have kept the default scene that Blender automatically sets up, you will want to delete the default cube. I normally have the screen set up to front view at the beginning.
-- “X”>Vertices ; “1”
My Screen now looks like this…
Step 1: Let us begin by opening a new scene.
-- “Ctrl X” -OR- File>New>Erase All
If you have kept the default scene that Blender automatically sets up, you will want to delete the default cube. I normally have the screen set up to front view at the beginning.
-- “X”>Vertices ; “1”
My Screen now looks like this…
        Step 2:  Add a plane. This is         what the cloud will be emitted out of after the         particle setting is added to the object. Skew the         plane along the X-Axis by a factor of 10 and then         move your view slightly to see your plane in 3D. A good         way is to look through the camera. This way you will         know exactly what it will look like when you decide         to render your scene.
-- Add>Mesh>Plane ; “S” ; “X” ; “10” ; “0” (Camera View)
-- Add>Mesh>Plane ; “S” ; “X” ; “10” ; “0” (Camera View)
        Step         3:  In order to see the clouds better         when you render, move the plane back by about 5         on the Y-Axis and also by -5 on the X-Axis. In order         to see the particles you must be in Object Mode.         After you have done this, go to the Physics buttons and hit         New in the physics tab.
-- “G” ; “Y” ; “5” ; “Enter”
-- “G” ; “X” ; “-5” ; “Enter”
-- “Tab” ; “F7” ; Click the “Physics Button” ; Click “New”
-- “G” ; “Y” ; “5” ; “Enter”
-- “G” ; “X” ; “-5” ; “Enter”
-- “Tab” ; “F7” ; Click the “Physics Button” ; Click “New”
        Great! We now have the particles hooked up to your         plane. Right now, however, there are no particles to be seen.         To see them you will have to make a few         changes to the particle settings.
        Section 2 - Settings &         Texturing
Step 4: So far we have set up the basic scene for our clouds. For this tutorial I am going to show you the clouds whilst stationary. As you can see, where the New button used to reside there are now two tabs worth of settings. On the Particles tab hit the Static button. Little dots should appear on the plane. To make the particles come off the plane go to the Particle Motion tab and then change the Normal setting to .250 and the Random setting to .100.
-- Click “Static” ; Click “Particle Motion” Tab ;
-- Click “Normal” ; Type in “.250”
-- Click “Random” ; Type in “.100”
Step 4: So far we have set up the basic scene for our clouds. For this tutorial I am going to show you the clouds whilst stationary. As you can see, where the New button used to reside there are now two tabs worth of settings. On the Particles tab hit the Static button. Little dots should appear on the plane. To make the particles come off the plane go to the Particle Motion tab and then change the Normal setting to .250 and the Random setting to .100.
-- Click “Static” ; Click “Particle Motion” Tab ;
-- Click “Normal” ; Type in “.250”
-- Click “Random” ; Type in “.100”
        Step 5:  In order to make         these particles look like clouds, we have to make a         texture for them. So go to the Materials tab         and click on Add New. After that all of the         material buttons will appear. Click on Halo. Go into the Shaders         tab and change the Halo size to “1”, Hard         to “35”, and Add to “.080”. You also want to         select HaloTex         and Shaded. Over in the MapTo tab, turn on         Alpha. Finally, you should change the RGB color to         white.
Instead of doing a keystrokes line here, I have these screen shots for you to look at and match on your blender file:
Instead of doing a keystrokes line here, I have these screen shots for you to look at and match on your blender file:
        Step 6:  Now go to the Texture         buttons. Click Add New. Under Texturing Type         select Clouds in the slide out menu.
-- “F7” ; Click “Add New”
-- Select “Clouds” under texture type
Now we have to play with the texture settings:
- In the Colors tab, (this is in the same box that the “Add new” button was in), change the “Bright” to “2.000” and the “Contr” to “4.000”
- In the Clouds box, select “Hard Noise”, set the “NoiseSize” to “2.000” and the “NoiseDepth” to “6”. to “6”.
You can see these settings in the picture below:
-- “F7” ; Click “Add New”
-- Select “Clouds” under texture type
Now we have to play with the texture settings:
- In the Colors tab, (this is in the same box that the “Add new” button was in), change the “Bright” to “2.000” and the “Contr” to “4.000”
- In the Clouds box, select “Hard Noise”, set the “NoiseSize” to “2.000” and the “NoiseDepth” to “6”. to “6”.
You can see these settings in the picture below:
        Step 7:  This is the moment         you have been waiting for! Go ahead and hit F12 on         your keyboard to         see what you have created! If you have duplicated all my settings         perfectly, your results should look very similar to         the image below.
        Step 8:  The rest is up to         you. Go back and change settings to see what they do,         and make changes where you think they are         appropriate.        Also, if you want the clouds to move, you must turn         off the Static button that we clicked at the very         beginning of Section 2. After that you can go into         the Animation Setup (At the very top where it says         “SR:2-Model" click the scroll down menu and select         Animation) and you can see the particles come out         of the plane as you move down the timeline.
That’s all for now! If you have any comments or suggestions feel free to E-Mail me.
That’s all for now! If you have any comments or suggestions feel free to E-Mail me.
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