Modeling Golf Ball in simple way

golf ball


1. Create a box with follwing parameters.
parameters = cube
2. Now apply spherify modifier on it with 100% value, and convert it into editable poly.
3. By selecting the polygon selection select all the polygons, and apply inset with the following setting:
inset
Our object now look like this .
after-inset
4. With the same selection apply Extrude with these setting.
extrude
5. Now apply Turbosmooth modifier with Iteration 2, and our golf ball is ready .
golf ball
You may also use Geospher in place of box for different ball shapes.

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