In this tutorial we will learn how to quickly build a mushroom shape. The steps can be further simplified, however our main goal is to have a nice flexible mushroom object.
We will start off with a nice sphere in the perspective view (parameters: Radius: 60, Segments: 48). Hit Z to zoom extents all.
Add a Taper modifier to the sphere (parameters: Amount: 4, Curve: -0.5, Limit Effect: ON, Upper Limit: 10, Lower Limit: -15). The shape is already starting to look like a mushroom. That was so easy! Now onto refining...
Add a Edit Mesh modifier to the stack, click on vertices subobject, enable Use Soft Selection. Leave Affect Backfacing ON and change the Falloff to 30. In the front view, select the two rows of vertices shown in the image.
Still in the front view, use the Move tool to shift the selected vertices a few units lower.
To flatten the bottom part of the mushroom leg, select the corresponding vertices.
With the vertices still selected, click the Make Planar button.
Select the two bottom rows of vertices and apply another Taper modifier to the stack. Soft selection should be ON from last time.
At this point I've made my mushroom's leg a bit skinnier by resizing (in the top view, to keep the XY proportions) the leg's vertices. You can do that as well, but it is not absolutely necessary.
Back to the Taper modifier we just applied to the leg's vertices, we change the Amount parameter to -1 and our mushroom is pretty much ready.
You can now play with it to create various shapes and mushroom species
0 التعليقات:
Post a Comment