Modeling a Robot: 3ds max

This is a neat little tutorial on modeling a robot using basic 3DS MAX techinuques. This tutorial will be followed by lights and cameras, animating and textures so sit still. :)
1. Make a cube 20x50x60 and segment it 4;5;3. Thank position it in the middle by selecting it and pressing w on your keyboard and set all paramaters to null.
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2. Now select the cube and convert it to poligons (right click on object and select "convert to" -> "convert to editable poly")
3. Move to a top view by pressing f on your keyboard, and than press F3 and F4 to get the look like on picture 2.
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4. Now switch to sub object level 1 and press "1" to select all the vertices.
5. We will just shift the vertices a little to the side, press "r" and move the pointer right on the X axis. Deselect the vertices and select those left in the middle. We need to constrain them wich we will do by moving the pointer to the left. Picture should look like this.
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6. Now select these two poligons in perspective view (pic. 5)
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(press "p") and using bevel pull them out as in pic 6.
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7. Now we will do edge face so that when we mash smooth, wich will make a nice flow on the body, all this looks real. Switch to object sub level 2 (edge) or key "2" on your keyboard. Select edges wich are on the previously pulled out part. Pic 7.
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Now on command panel go to "edit edges" -> "chamfer" and press the small window so that you get an option box and enter the values as in pic.
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8. From the modifier list choose opcion "mesh smooth" and set all parameters like in pic.
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9. Now we will have a bit of fun with fixing the shape and removing iregularities in light refraction. Switch to left viewport on object and select opcion "mesh smooth" and move to first level and from there move vertices with scale on the X axis to the right so to get straighter edges.
10. Now that you are comfortable with mesh smooth you can try and make something similar to the last picture. If you run out of vertices to manipulate you can go to "cotrol level" and set how many control points there will be.
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This should be the end result.
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After making the body we will switch to the head.
1. We will use polygons to make the head of this robot.
2. First and foremost we need to insert these pictures as background acording to wich we will model.
Pic. 1 Top
Pic. 2 Side
Pic. 3 front
This is done by taking a plane object and sticking the material whoose difuse color is one of these pictures and if needed stick a UW map so that it looks ok.
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3. When this is done like this (pic. 4) select a plane object and make it aproximately the same size as one of the segments of the head. (It is important to keep the plane 1x1 segments)
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4. Convert it to polygons (right-click "convert to" -> "convert to editable polygon") with edge set to sub vertex object level 2 (pressing the key 2) position them in the shape of that part.
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5. Now select an edge and move it while holding left shift. Edge will clone itself.
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6. When you are finished with these parts you need to join them. This is done by selecting sub vertex level 1 objects (press 1 on keyboard, pic. 7) and move them as close as possible. And than as in pic. 8 use collapse . You should do only one side of the head as the tool simetry helps us make the other half. If needed perhaps scale the head on Z axis to make it a bit rounder.
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This is how your perspective should look like when making the head. :)
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Now for the arms and legs.
1. We will do again some box modeling. Make a box similar to pic. 1, convert to polygons and go to sub vertex level 1 there you will find an option in the command panel called "slice plane" (you can rotate it as you wish) and do as shown in pic. 2 divideing the box into segments and than rotate 90 degrees and slice it verticaly to about 3 segments.
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2. Now shut down slice plane and svitch to sub vertex object level 1 and by moving vertices make something similar to show in picture.
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3. Now select edges from the begining and end and use the option chamfer with mesh smooth modifier to get something like this. Now center the arm into the cavity in the body of the robot.
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4. If the arm seems thin or small you can always scale it to fit. Now by rotating this while holding shift we will clone the object and select option copy in the tool box wich apears. Again edit vertex to get something similar to the picture.
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5. Concerning the fingers simple take a simply make a box where the hand should be, box should be 1x1x1 segments and make this part of similar size to the arm. Now with slice plane make as many parts as you want to have fingers.
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6. Now switch to level 4 sub object and find option bevel and pull out the fingers modeling them on the way to look decent.
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7. Use option mirror to make the other arm.
8. Legs are made exactly the same way as arms so just follow stepts 1-3
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9. For the foot just make a box and model it to look like a foot and perhaps smooth it a bit.
That is it for the modeling part, next lesson will be lights and animation than onto animating and last but not least materials.

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